How the raid works. The first raid in the world, and the true end of the expansion's story. Finish the Main Story (“The Last Hour”) and reach level 60, and a tower that was never there rises in the Long Hush beside the World-Anchor. Walk up to the Raid Portal, press F at the Attunement Obelisk, and choose your climb: Solo (four AI Keepers — a Tank, a Healer and two damage — fill your party and READ the boss tells with you) or Party; Normal or ⚜ Heroic (the hardest content in the game). A full group is 5 Keepers. Inside, climb five floors — each gated by a Warden — to the open belfry and the final boss. Every lethal move telegraphs: a wedge sweeps (get behind it), a ring blooms safe (get in), the floor splits TICK/TOCK, the Bell tolls tower-wide (find its shadow or ring the counter-bells). Fell Aevum atop the belltower to roll the Mythic chest and a chance at a raid mount. Boss loot locks weekly (Tuesday 9am PT); the climb is endlessly replayable.
Gear & Item Levels. Raid loot is the best gear in the world. Normal mode drops Mythic-rarity items at ilvl 240. Heroic mode drops upgraded Mythic items at ilvl 255 — tied for the highest ilvl in the game alongside Tollkeeper gear. Your Character Sheet shows your average ilvl across all equipped slots. Mythic items display an animated rainbow border in your inventory slots.
The Tollkeeper Vendor. Outside the Raid Portal in the Long Hush, the Tollkeeper stands watch beside the Attunement Obelisk. He accepts Toll-Marks (🔖) in exchange for Mythic-quality gear at ilvl 255 — the same ceiling as Heroic raid drops. Toll-Marks are earned from daily quests (2–5 per quest) and from dungeon and raid clears. The Tollkeeper is a reliable way to round out your gear set without relying on drop luck.
Daily Quests — Marshal Teyla & The Chronicler. Once you have completed the Main Story and reached level 60, two quest givers appear in the Long Hush with orange quest indicators (! or ?) above their heads: Marshal Teyla and The Chronicler. Each day they offer a rotation of six repeatable daily quests (daily_wardens, daily_choir, daily_hush_deep, daily_cantor_memory, daily_lore_walk, daily_vigil). Rewards: 80–200 gold, 2–5 Toll-Marks, and an occasional Strange Coin (⏰). Dailies reset once per real-world day. These quests are the primary way to stockpile Toll-Marks for the Tollkeeper and Strange Coins for Vainamoinen.
The Spire of the Last Hour. When you restarted time at the World-Anchor, three hundred withheld years did not simply resume — they CONDENSED. From the thawing Hush has risen a tower that was never there before: the Spire of the Last Hour, and at its peak the Last Bell, straining three centuries for its first stroke. If it tolls unbroken it will not mark the new hour — it will ring the world back into stillness, forever. Climb the Spire. Break the Wardens of the hour. Make the Bell toll TRUE.
🕯 The climb. A colossal clocktower climbing out of one frozen afternoon into the first running sunrise in three hundred years. Canted clock-faces taller than houses, hands frozen at the foot, ticking at the middle, spinning backwards near the top. The higher you climb, the younger the world becomes — for the Bell rewinds everything it can reach.
🕯 The climb. A colossal clocktower climbing out of one frozen afternoon into the first running sunrise in three hundred years. Canted clock-faces taller than houses, hands frozen at the foot, ticking at the middle, spinning backwards near the top. The higher you climb, the younger the world becomes — for the Bell rewinds everything it can reach.
Floor 1 / 5 · The Frozen Landing
🕛
Horonax, the Hour-Hand
HP 9,200 · melee 30–42 · awards the title “the First-Struck”
A brass colossus turns its single great clock-hand toward you with a groan of stopped gears.
HORONAX: "THE… FIRST… STROKE… HAS… NOT… YET… FALLEN. YOU WILL NOT PASS THE FIRST HOUR."
- Horonax sweeps its great clock-hand in a wide ARC — a glowing wedge that rotates around it. Stand BEHIND the sweep as it passes.
- It splits the floor into TICK and TOCK — one half lights safe, then the other. Cross on the beat.
- It winds its spring and looses Tick-mites. Cut the swarm down before it piles on.
🕛Sweeping HandSweeping wedge — get BEHIND it
“Horonax winds its great hand back — a SWEEP is coming. Get behind the arc!”
⏱️Tick / TockSafe ring/half — get IN
“The floor splits — TICK lights safe. Cross to the lit half!”
⚙️Wind the SpringSummons adds
“Horonax winds its spring — Tick-mites pour out. Thin them!”
Phase changes:
- At 50% HP: “THE FIRST STROKE FALLS.” — hastens (×1.25).
Floor 2 / 5 · The Choir Gallery
🎶
The Choir Unbroken
HP 11,000 · melee 28–38 · awards the title “the Unsung”
Three frozen Cantors stand in a ring, mouths open on a single held note you cannot hear but can FEEL, pressing on your chest.
THE CHOIR: "…………" (the silence leans on you like a held breath)
- A HELD NOTE marks one of you — everyone STACK together to split the tower-wide pulse.
- Then comes DISCORD — everyone SPREAD apart, or share crushing damage.
- SUSTAINED SILENCE blooms circles that each need a body standing in them, or they detonate across the whole floor. Soak them all.
- Keep the three Cantors dying together — let one fall too far behind and it CRESCENDOS into a fury.
🤝Held NoteStack marker — GROUP UP
“A HELD NOTE falls on a Keeper — STACK UP to share it!”
↔️DiscordSpread — SEPARATE
“DISCORD rises — SPREAD OUT, every Keeper apart!”
⭕Sustained SilenceSoak circles — a body in each
“SUSTAINED SILENCE — soak every circle or it bursts across the floor!”
Phase changes:
- At 40% HP: “WE WERE ONLY EVER ONE NOTE.” — calls reinforcements.
Floor 3 / 5 · The Backwards Stair
🙃
Sister Quell, the Half-Past
HP 12,500 · melee 34–46 · awards the title “the Quickened”
A woman lounges on a backwards-spinning gear, younger than the records said, laughing before you say a word.
QUELL: "ONE clock, the old man told you. The Cantor has a HUNDRED — and I am the half-past of every one. Come on then, Keeper. Try and catch a minute that already left."
- Quell winds up a BACKHAND CHARGE — a dash down a lane. Sidestep it.
- HALF-PAST drops a delayed echo of her strike at your feet — it bursts a beat after you've moved on. So keep MOVING; never stand where you stood.
- REWIND marks the spot you stand on — moments later it YANKS you back to it. Don't let your mark sit in fire.
➡️Backhand ChargeCharge — dodge the lane
“Quell coils for a CHARGE — step out of the lane!”
⏮️Half-PastDelayed echo — keep MOVING
“Quell echoes your own moment back at you — keep MOVING, don't stand still!”
🔙RewindRewind — pulled back to your mark
“Quell marks where you stand — you'll be PULLED BACK. Don't leave your mark in danger!”
Phase changes:
- At 35% HP: “YOU CAN'T CATCH WHAT'S ALREADY GONE!” — hastens (×1.3), calls reinforcements.
Floor 4 / 5 · The Caught Hour
🕯️
Aldous, the Caught Cantor
HP 14,000 · melee 30–40 · awards the title “the Merciful”
Aldous — the old man who walked away from the World-Anchor — stands here CAUGHT, flickering through every age of his life at once: ancient, then the prophet at his height, then a young man you have never seen, terrified.
ALDOUS: "I only wanted it to stop hurting. I climbed up to quiet the Bell myself — and it caught me, and now I cannot leave, and I cannot die, and I cannot STOP. Please. End it. Make it stop."
- Aldous cannot be killed — only FREED. Break his hold through three ages and pull him into the present.
- THE STOPPED LAUGH freezes a child's laughter in the air — a single safe ring. Get into the light of it.
- ONE PAINLESS MOMENT is a tower-wide grief he will SPARE you from if you stack close to him — he never wanted to hurt anyone.
- As he de-ages he quickens and grows frantic. Hold on. You are not fighting a monster — you are catching a drowning man.
🧒The Stopped LaughSafe ring/half — get IN
“A child's laugh freezes in the air — only its light is safe. Get INTO the ring!”
🤝One Painless MomentStack marker — GROUP UP
“ONE PAINLESS MOMENT — stack close to Aldous; he will spare those who stand with him.”
💧A Grief Too BigDanger circle — get OUT
“His grief spills over — pools open beneath you. Move out of them!”
Phase changes:
- At 66% HP: “I was their CANTOR. I would have stilled the world to spare one child a single goodbye.” — hastens (×1.15), de-ages to prophet.
- At 33% HP: “She hasn't — she hasn't died yet — if I'm quick — if I'm QUICK —” — hastens (×1.35), de-ages to young.
Floor 5 / 5 · The Belfry of the Last Bell
🌀
Aevum, the Hour Eternal · FINAL · the Belfry
HP 22,000 · melee 36–50 · awards the title “Hourbreaker”
At the top of the belltower, coiled around the Last Bell, is every hour the Hush ever stole, grown into one vast and patient will.
AEVUM: "I AM EVERY MOMENT YOU WERE NEVER GIVEN. THREE HUNDRED YEARS, WITHHELD, COME DUE AT ONCE. WHEN THE BELL TOLLS, IT WILL TOLL STILLNESS — AND NONE OF YOU WILL EVER HAVE TO SAY GOODBYE AGAIN."
- THE LAST TOLL is a tower-wide stroke of the Bell. Survive it by standing in the Bell's moving SHADOW — or ring the three counter-bells to break the stroke.
- AEVUM alternates the HOUR OF FROST (spread apart) and the HOUR OF ASH (stack together) — the two ends of all time.
- It pours out the BACKLOG — the unspent hours — as adds and echoes. Keep moving, keep them down.
- At a third health it strikes BOTH hours at once and tolls every few seconds — race the strokes, and break it before it breaks the world.
🔔The Last TollTower-wide TOLL — Bell-shadow / counter-bells
“THE LAST TOLL winds up — get into the BELL'S SHADOW, or ring the counter-bells!”
❄️Hour of FrostSpread — SEPARATE
“THE HOUR OF FROST — spread apart, every Keeper alone!”
🔥Hour of AshStack marker — GROUP UP
“THE HOUR OF ASH — stack together against the burning!”
⏳The BacklogSummons adds
“AEVUM looses the Backlog — the unspent hours pour in!”
⏮️Spent MomentDelayed echo — keep MOVING
“A spent moment echoes back — keep MOVING off your mark!”
Phase changes:
- At 66% HP: “THE HOUR OF FROST IS THE KINDEST. NOTHING ENDS IF NOTHING MOVES.” — hastens (×1.1).
- At 33% HP: “THE ETERNAL HOUR! THE BELL TOLLS! THE BELL TOLLS! THE BELL—” — hastens (×1.3).
★ HEROIC SECRET. On Heroic, with Aldous freed, the final fight opens a hidden phase — “The First True Hour.” Clear it to ring the Last Bell true and earn the rarest title in the world: “the Eternal.”
The Wardens' Lesser Hours — Trash
| Foe | HP | Damage | XP |
|---|---|---|---|
| 🥶 Stillwarden | 720 | 22–30 | 300 XP |
| 😶 Frozen Chorister | 820 | 24–33 | 340 XP |
| 🐜 Tick-mite | 240 | 14–20 | 120 XP |
| 👻 Hourglass-shade | 900 | 26–35 | 380 XP |
| 🕯️ An Unspent Hour | 540 | 20–28 | 200 XP |
All trash de-ages as you climb — glassed Stillwardens at the foot, younger soldiers by the middle, the Hush itself un-happening near the belfry.
Spoils of the Spire — Mythic
| Item | Rarity | Qty | Drop % | Notes |
|---|---|---|---|---|
| 🗡️ Aeon, the Hourbreaker Greatblade | Mythic | 1 | 22% | Forged from the first stroke the Last Bell never rang. Time itself flinches from its edge. +64 damage, +60 max health, +6 defense. |
| 🛡️ Cuirass of the Eternal Hour | Mythic | 1 | 22% | Plate poured in the belfry as the Spire rewound. Blows slow to a crawl before they ever land. +320 max health, +30 defense. |
| 👑 Crown of Running Dawn | Mythic | 1 | 25% | A circlet that holds the first true sunrise in three hundred years. +140 max health, +14 defense, +10 damage. |
| 🧥 Mantle of Smeared Time | Mythic | 1 | 25% | A cloak that trails every moment you have ever stood in. It is never quite still. +120 max health, +12 defense. |
| 📿 Pendant of the Unspent Hour | Mythic | 1 | 25% | An hour that was never spent, hung on a chain of bronze. Hold it and the world seems to wait for you. +90 max health, +18 damage, +5 defense. |
| 💍 Signet of the True Toll | Mythic | 1 | 25% | A ring cast from the Bell's rim. It hums, very faintly, with the note the world has been waiting for. +22 damage, +70 max health. |
| ⏳ The Keeper's Eternal Hourglass | Mythic | 1 | 20% | Sand that falls upward, then down, forever — a single hour made eternal. The mark of one who climbed the Spire and rang the Bell true. +20 damage, +16 defense, +100 max health, wards the night. |
| 🕰️ An Eternal Hour | Mythic | 2 | 100% | A single hour with no end and no beginning, prised from the heart of the Spire. The rarest substance in the Waking Lands. |
| 🔔 Bronze Bell-Shard | Mythic | 3 | 100% | A sliver of the Last Bell. Strike it and it rings a note you feel in your teeth a full second before you hear it. |
| ⚔️ Aeon Timeless, the Hourbreaker | Mythic | 1 | 18% | Heroic only |
| 🛡️ Timeless Cuirass of the Eternal Hour | Mythic | 1 | 18% | Heroic only |
| ✨ Echo of the Toll (Footfall Trail) | Mythic | 1 | 10% | Heroic only |
Rolled on felling Aevum — each line rolls independently. Heroic adds the “Timeless” upgrades and a cosmetic. The full set is the best gear in the world.
🏆 Mount — 🔔 Toll, the Bronze Bellbeast
Drop chance: 4.0% from Aevum · raid-only
A striding colossus of bronze and slung bells, woken in the Spire of the Last Hour. Each footfall rings the hour. A rare prize of the raid. Press G to ride.
🏆 ⚜ Heroic-only Mount — 🐲 Aevum's Shade, the Hour Eternal
Drop chance: 2.0% from Aevum · the rarest mount in all the Waking Lands
A shade of the Hour Eternal itself, trailing smeared light from every age at once. Only the conquerors of HEROIC bring one home — the rarest mount in all the Waking Lands. Press G to ride.
Titles — the Honours of the Hour
The game has 24 achievement titles across 8 categories (level milestones, kills, gear completion, deaths, dungeons, funny misc). The Spire awards the following titles. Equip a title in the Character Sheet to display it beside your name.
✦ the First-StruckFelled Horonax, the Hour-Hand — the first Warden of the Spire.
✦ the UnsungSilenced the Choir Unbroken in the Spire of the Last Hour.
✦ the QuickenedOut-paced Sister Quell, the Half-Past, and laid her revenant to rest.
✦ the MercifulPulled Aldous, the Caught Cantor, out of the Bell's rewind — and let him live.
✦ HourbreakerBroke Aevum, the Hour Eternal, atop the belfry of the Last Bell.
✦ the HourboundCleared the Spire of the Last Hour and made the Bell toll true.
✦ Warden of the True HourCleared the Spire of the Last Hour on HEROIC.
✦ the EternalRang the First True Hour — the secret Heroic ending. The single rarest title in the world.
✦ the DeepenerCleared any dungeon — the mark of a Keeper who goes below.
✦ the UnshackledCleared any dungeon on Heroic difficulty.