The Keeper's Codex of Callings

Classes of Aurelan

Seven callings, three roles, one unbroken trinity. Pick a hand to raise against the stilled hours — the tank that holds, the healer that keeps, the strikers that end it — and the party fills whatever you don’t bring.
7Classes
3Roles
12Skills each
60Level cap
← Back to the Isle

Every calling is built to never leave you idle: the full rotation is online by the mid-teens to low-20s, so by level 30 there is always a button to press — and a couple of capstone choices arrive at 45 and 58. Each class carries the tools its role expects: tanks taunt and soak, everyone gets an interrupt to snap a boss-cast shut, and healers keep the party on its feet.

🛡 Tank

Holds the foe’s attention and soaks its blows so the rest of the party can work. Knight & Paladin (with Warden as a capable off-tank).

✚ Healer

Keeps the party standing — targeted mends, group heals, and a clutch save. Cleric leads; Paladin flexes into off-healing.

⚔ DPS

Burns the foe down. The reason the fight ever ends. Rogue & Warden (melee), Ranger & Mage (ranged).

🤝 The party fills your gaps. Step into any dungeon and an AI party forms up around you — covering the two roles you didn’t bring. A tank holds the boss off your healer, a healer keeps the tank standing, and the strikers burn it down. The same four-Keeper party climbs the raid at your side.
💥 Positional damage rewards smart footwork for all classes: Surprise Attack (+30%) boosts your first strike from stealth; Momentum (+20%) boosts a strike immediately after a dash. Rogues benefit most — combining both on an opener hits for +50% on the first blow.
🛡 Tank · Main Tank
⚔️
Knight
Sword & Board · the Bulwark

TANK. The bulwark — sword and shield. Taunts the foe, soaks the blow, and outlasts the night. Holds the line so others may strike.

Role🛡 Tank
Base Health140
Base Damage10–15
Move Speed6.4
WeaponSword & shield
DifficultyEasy
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 Shield Bash Signature 4s A skill-shot: mash to build the blow — your next strike hits for up to 1.9×+ by how hard you wind up.
3 📢 Challenging Shout TAUNT 12s TAUNT — roar the foe onto you and cut its damage to you by 50% for 4s. Holds threat off the healer.
4 🛡 Iron Guard Defensive 9s Raise iron — the next blow against you is cut by 75%.
5 🛡 Shield Throw Nuke 3s Hurl your shield at the target for 130% weapon damage — the ranged pull and your low-cooldown filler.
6 🌀 Shield Sweep AOE 8s Sweep your shield through ALL foes around you for 70% weapon damage — and snap their attention to you.
7 🩸 Crushing Wound DoT 9s A crushing blow that leaves a wound bleeding for 6s.
8 Hold the Line Buff 12s Steel your resolve — heal 18 each tick for 3 tolls.
10 🔨 Pommel Strike INTERRUPT 12s INTERRUPT — crack the foe across the jaw to cut a boss-cast short and lock that school for 4s.
12 Bulwark Shout Group Heal 20s Heal yourself and nearby allies for 22% and steady them for 2 tolls.
16 ☄️ Decapitate Execute 12s Execute: behead a foe below 35% health for 320% weapon damage.
45 🔥 Vengeance ★ capstone Party Buff 24s Plant the Vengeance banner — you and nearby allies heal and hit +8 for 4 tolls.
58 🪨 Unbreakable ★ capstone Defensive 45s Become Unbreakable — incoming damage is cut by 95% on the next blow. The capstone "oh-no" button.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health1402755751025
Weapon Damage10–1528–3368–73128–133
Best Rotation
  1. Open with Challenging Shout (taunt) the instant the boss activates — it pins the foe on you and cuts its damage 50% while you build threat.
  2. Keep Crushing Wound (bleed) ticking, then fill every global with Shield Throw (3s) and Shield Bash (skill-shot) — a banked Bash is your hardest single hit.
  3. Watch the boss’s cast bar: Pommel Strike the dangerous ones. Pop Iron Guard before a big tell, Hold the Line when chipped.
  4. Below 35%: weave in Decapitate. Emergencies: Unbreakable (L58) eats a near-lethal blow.
In the Field
🛡 Tank · Tank · flex healer
🛡️
Paladin
Gilded Faith · Tank & off-Healer

TANK · off-healer. Gilded faith. Taunts and shields like a Knight, but can lay hands on a falling ally in a pinch — the flexible front line.

Role🛡 Tank
Base Health132
Base Damage10–16
Move Speed6.4
WeaponMace & shield
DifficultyModerate
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 🔆 Crusader Strike Signature 4s A skill-shot: nail the three-beat timing — your blessed strike lands for up to 1.9×+.
3 Hand of Reckoning TAUNT 12s TAUNT — a ranged hand of judgment drags the foe onto you and cuts its damage to you by 45% for 4s.
4 🛡 Shield of Faith Defensive 10s A shield of faith — the next blow against you is cut by 80%.
5 Judgment Nuke 3s Hurl Judgment at the target for 130% weapon damage from range — your low-cooldown filler.
6 🌟 Consecration AOE 8s Hallow the ground — ALL foes around you take 75% weapon damage and turn to you.
7 💗 Flash Heal Heal 6s OFF-HEAL — a fast 25% heal on the most-wounded ally (or yourself). Your between-cast top-up.
8 Lay on Hands Heal 16s OFF-HEAL — lay hands on the most-wounded ally (or yourself) for 50% of their health.
10 🔨 Rebuke INTERRUPT 12s INTERRUPT — rebuke the foe to cut a boss-cast short and lock that school for 4s.
12 Devotion Aura Group Heal 20s Raise a Devotion Aura — you and nearby allies heal over 3 tolls.
16 🔨 Hammer of Wrath Execute 12s Execute: a winged hammer smites a foe below 35% health for 300% weapon damage.
45 😇 Avenging Light ★ capstone Party Buff 24s Call down Avenging Light — you and nearby allies heal 14/tick and hit +6 for 4 tolls.
58 🟡 Divine Shield ★ capstone Defensive 45s Divine Shield — bubble up and cut the next blow by 95%. The capstone panic button.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health1322675671017
Weapon Damage10–1628–3468–74128–134
Best Rotation
  1. Lead with Hand of Reckoning (ranged taunt) to pull, then Consecration to lock the pack onto you.
  2. Sustain damage with Judgment (3s) and Crusader Strike; Rebuke any interruptible cast.
  3. Off-heal in the gaps: Flash Heal (6s) tops the most-wounded ally; Lay on Hands is your big save.
  4. Burst windows: Avenging Light (L45) buffs the group; Hammer of Wrath executes; Divine Shield (L58) is the panic button.
In the Field
⚔ DPS · Melee DPS · off-tank
🪓
Warden
The Even Hand · Bruiser & off-Tank

BRUISER · melee DPS. The even hand — sturdy enough to off-tank, with a banner that rallies the party. Balanced bite for the long hours.

Role⚔ DPS
Base Health110
Base Damage12–18
Move Speed7
WeaponTwo-handed axe
DifficultyEasy
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 💥 Power Strike Signature 4s A skill-shot: nail the three-beat timing — your next strike hits for up to 2×+ by how well you do.
3 🪓 Sundering Blow Nuke 3s A heavy sundering blow that lands instantly for 150% weapon damage — your low-cooldown filler.
4 🛡 Bulwark Defensive 9s Brace yourself — the next blow against you is cut by 60%.
6 🌀 Sweeping Blow AOE 8s Strike ALL foes around you for 90% weapon damage.
7 🩸 Rend DoT 8s Open a bleeding gash — your foe loses health each second for 8s.
8 💨 Second Wind Self-Heal 12s Catch your breath — instantly restore 30% of max health.
10 📢 Challenge TAUNT 14s OFF-TANK TAUNT — bark the foe onto you and cut its damage to you by 35% for 3s. Saves a squishy ally.
12 🚩 Rally Banner Party Buff 18s Plant a banner — you and nearby allies heal and hit +6 for 3 tolls.
14 🔨 Skull Bash INTERRUPT 12s INTERRUPT — headbutt the foe to cut a boss-cast short and lock that school for 4s.
16 ☄️ Reckoning Execute 10s Execute: against a foe below 35% health, strike for 300% weapon damage.
45 🟥 Bloodthirst ★ capstone Buff 22s Bloodthirst — for 4 tolls heal 8/tick and strike +9. The L45 sustain-DPS capstone.
58 👹 Avatar ★ capstone Defensive 40s Become an Avatar of war — the next blow against you is cut by 90%. The capstone survival button.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health110245545995
Weapon Damage12–1830–3670–76130–136
Best Rotation
  1. Stick Rend first, then keep Sundering Blow (3s) on cooldown and bank Power Strike for a fat hit.
  2. Use Sweeping Blow on packs; Skull Bash interrupts; Challenge off-tanks a loose add onto you to save a squishy.
  3. Plant Rally Banner for the group, Bulwark/Second Wind to stay up.
  4. Below 35%: Reckoning. Capstones: Bloodthirst (L45) sustain-burst, Avatar (L58) survival.
In the Field
⚔ DPS · Melee DPS · burst
🗡️
Rogue
The Edge · Assassin

ASSASSIN · melee DPS. The edge — fragile and swift, but each blow bites deep. Bleeds, backstabs, and a clean Kick to cut a cast short.

Role⚔ DPS
Base Health80
Base Damage16–23
Move Speed8.6
WeaponPaired daggers
DifficultyHard
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 🗡 Eviscerate Signature 4s A skill-shot: one tight, precise strike — your next blow hits for up to 2.3×+ by how clean you land it.
3 🗡 Shadowstrike Nuke 2s Dart in for a quick backstab — 170% weapon damage, instantly. Your fast builder.
4 💨 Evasion Defensive 12s Slip the blow — the next hit against you is cut by 90%.
6 🌀 Fan of Blades AOE 8s Whirl your blades through ALL foes around you for full weapon damage.
7 🩸 Rupture DoT 7s A vicious bleed — your foe loses health each second for 9s.
8 Adrenaline Rush Buff 12s Surge — for 3 tolls heal a little and strike +7.
10 🦶 Kick INTERRUPT 10s INTERRUPT — the classic kick. Cut a boss-cast short and lock that school for 5s.
12 Smoke & Salve Group Heal 18s Drop a healing smoke — you and nearby allies recover over 3 tolls.
16 ☄️ Cull Execute 10s Execute: open the throat of a foe below 40% health for 360% weapon damage.
22 🟢 Poisoned Edge DoT 14s Coat your blade in venom — a long, slow poison ticking for 12s. Stacks the bleed pressure.
45 Cold Blood ★ capstone Signature 30s Cold Blood — a guaranteed monster crit. Skill-shot your next strike for up to 4×+. The L45 burst capstone.
58 🌫 Vanish ★ capstone Defensive 40s Vanish into shadow — the next blow against you is fully negated. The capstone escape.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health80215515965
Weapon Damage16–2334–4174–81134–141
Positional Damage — Rogue’s Edge

The Rogue benefits more than any class from positional damage bonuses:

Best Rotation
  1. Start from stealth when possible: dash → Eviscerate for the Surprise Attack + Momentum combined burst (+30% + 20% on the opener).
  2. Apply Rupture (and Poisoned Edge at L22) and keep both bleeds rolling — that’s most of your sustained damage.
  3. Spam Shadowstrike (2s) as the builder and bank Eviscerate skill-shots; Fan of Blades on packs.
  4. Kick the boss’s dangerous casts. Evasion + Smoke & Salve when the heat is on.
  5. Below 40%: Cull hits like a truck. Capstone Cold Blood (L45) = a guaranteed monster crit; Vanish (L58) negates a death AND resets your stealth opener.
In the Field
⚔ DPS · Ranged DPS · sustained
🏹
Ranger
The Far Hand · Marksman

MARKSMAN · ranged DPS. The far hand — aimed shots, serpent venom, and a concussive arrow to silence a caster from across the room.

Role⚔ DPS
Base Health88
Base Damage15–21
Move Speed7.8
WeaponLongbow
DifficultyModerate
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 🎯 Aimed Shot Signature 4s A skill-shot: steady your aim and loose dead-centre — your next strike lands for up to 2.2×+.
3 🏹 Steady Shot Nuke 2s A reliable Steady Shot from range for 130% weapon damage — your fast filler.
4 💨 Deflect Defensive 12s Roll and deflect — the next hit against you is cut by 80%.
6 🌀 Multi-Shot AOE 8s Loose a spray of arrows — ALL foes near you take 80% weapon damage. Wide radius.
7 🐍 Serpent Sting DoT 8s A venomous arrow — your foe is poisoned, losing health each second for 10s.
8 Rapid Fire Buff 14s Rapid Fire — for 4 tolls heal a little and loose for +8 each shot.
10 💢 Concussive Shot INTERRUPT 12s INTERRUPT — a concussive arrow that snaps a boss-cast shut and locks that school for 4s, from across the room.
12 Healing Salve Group Heal 18s Scatter a healing salve — you and nearby allies recover over 3 tolls.
16 ☄️ Kill Shot Execute 10s Execute: a Kill Shot on a foe below 35% health for 340% weapon damage, from range.
22 💥 Explosive Shot Nuke 9s An explosive arrow that detonates on the target for 210% weapon damage. Your hardest single hit.
45 🌟 Trueshot ★ capstone Party Buff 24s Raise the Trueshot banner — you and nearby allies hit +10 and heal for 4 tolls. The L45 burst-window capstone.
58 🪶 Disengage ★ capstone Defensive 38s Disengage — leap clear and fully negate the next blow. The capstone get-out.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health88223523973
Weapon Damage15–2133–3973–79133–139
Best Rotation
  1. Stick Serpent Sting, then weave Steady Shot (2s) and banked Aimed Shot from max range.
  2. Explosive Shot (L22) on cooldown is your biggest hit; Multi-Shot for packs.
  3. Concussive Shot interrupts a caster from across the room; Deflect/Disengage for safety.
  4. Below 35%: Kill Shot. Burst window: Trueshot banner (L45).
In the Field
⚔ DPS · Ranged DPS · burst
🔮
Mage
The Kindled Mind · Sorcerer

CASTER · ranged DPS. The kindled mind — frost and fire from afar, a withering AOE, and a Counterspell that snaps a boss-cast shut. Glass, but devastating.

Role⚔ DPS
Base Health74
Base Damage17–25
Move Speed7
WeaponStaff
DifficultyModerate
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 Frostfire Bolt Signature 4s A skill-shot: weave the glyphs — your next strike erupts for up to 2.1×+ frost and fire.
3 🔵 Frostbolt Nuke 2s Hurl a Frostbolt for 140% weapon damage — your fast-cycling filler nuke.
4 🧊 Ice Barrier Defensive 12s Conjure an Ice Barrier — the next blow against you is cut by 80%.
6 🌨 Blizzard AOE 8s Call down a Blizzard — ALL foes in a wide circle take 85% weapon damage.
7 🔥 Ignite DoT 8s Set the foe ablaze — it burns, losing health each second for 10s.
8 🌀 Evocation Self-Heal 14s Evoke arcane energy — restore 28% of your health.
10 🤚 Counterspell INTERRUPT 12s INTERRUPT — Counterspell snaps a boss-cast shut and locks that school for 5s, from across the room.
12 Rune of Warding Group Heal 18s Etch a Rune of Warding — you and nearby allies recover over 3 tolls.
16 ☄️ Pyroblast Execute 10s Execute: a colossal Pyroblast finishes a foe below 35% health for 340% weapon damage.
22 🟣 Arcane Blast Nuke 9s Arcane Blast — a heavy bolt of raw arcane for 220% weapon damage. Your hardest single hit.
45 🔆 Combustion ★ capstone Party Buff 26s Combustion — for 4 tolls you and nearby allies hit +12. The L45 burn-window capstone.
58 Blink ★ capstone Defensive 35s Blink — flicker out of harm and fully negate the next blow. The capstone escape.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health74209509959
Weapon Damage17–2535–4375–83135–143
Best Rotation
  1. Open Ignite, then spam Frostbolt (2s) as filler and bank Frostfire Bolt for a crit.
  2. Arcane Blast (L22) is your hardest cast; Blizzard for packs.
  3. Counterspell snaps a boss-cast shut — the longest interrupt lock in the game (5s). Ice Barrier/Blink (L58) for safety.
  4. Below 35%: Pyroblast. Burn window: Combustion (L45) for a +12 party-wide spike.
In the Field
✚ Healer · Healer
Cleric
The Kept Flame · Priest

HEALER. The kept flame — mends the party with single heals, renews, and a circle of light, while Smite keeps you on the offensive between casts.

Role✚ Healer
Base Health92
Base Damage11–16
Move Speed7
WeaponMace & tome
DifficultyHard
Role Tools
Abilities & Unlocks
LvAbilityTypeCDEffect
1 Smite Signature 3s A skill-shot: channel holy light — your next strike smites for up to 1.8×+. Keeps you offensive between heals.
1 💚 Greater Heal Heal 6s YOUR BREAD-AND-BUTTER — a big 50% heal on the most-wounded ally (or yourself).
3 💗 Renew Heal 4s Renew — a quick 18% heal on the most-wounded ally. Your low-cooldown weave.
4 🛡 Sanctuary Defensive 12s Step into Sanctuary — the next blow against you is cut by 75%.
5 🔮 Mind Blast Nuke 3s Mind Blast for 140% weapon damage — your ranged damage filler between heals.
6 🌟 Holy Nova AOE 8s Burst with Holy Nova — ALL foes around you take 60% weapon damage AND nearby allies are healed.
7 🔥 Holy Fire DoT 9s Holy Fire — the foe smoulders, losing health each second for 10s.
8 Circle of Light Group Heal 16s GROUP HEAL — a Circle of Light heals you and ALL nearby allies for 30% and over 3 tolls.
10 🤫 Silence INTERRUPT 12s INTERRUPT — Silence snaps a boss-cast shut and locks that school for 5s. The healer's kick.
16 ☄️ Lay to Rest Execute 12s Execute: lay a foe below 35% health to rest for 300% weapon damage.
45 🎶 Divine Hymn ★ capstone Party Buff 30s Sing a Divine Hymn — a powerful raid-wide heal-over-time, 22/tick for 5 tolls. The L45 emergency cooldown.
58 👼 Guardian Spirit ★ capstone Heal 50s Guardian Spirit — a near-full 90% heal that snatches an ally from death's door. The capstone save.
Per-Level Growth

Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.

LevelL1L10L30L60
Max Health92227527977
Weapon Damage11–1629–3469–74129–134
Best Rotation
  1. Triage first: Greater Heal (50%) on whoever’s lowest, Renew as a fast HoT weave; Circle of Light when the group is hurt.
  2. Between heals, stay offensive: Smite (3s) and Mind Blast (3s) keep your damage up; Holy Fire + Holy Nova add pressure.
  3. Silence interrupts a dangerous cast. Sanctuary mitigates a hit on you.
  4. Cooldowns: Divine Hymn (L45) is a raid-wide save; Guardian Spirit (L58) snatches an ally from death (90%).
In the Field
Recent Mechanics

New & Improved Systems

Positional Damage (all classes): Two multipliers reward smart footwork:
  • Surprise Attack (+30%) — first strike from stealth deals +30% damage. Rogues get the most from this via Vanish; any class can open from pre-combat stealth.
  • Momentum (+20%) — dash immediately before a strike for +20% bonus damage. Works for all classes with a movement ability or sprint.
Floating Combat Text. Combat feedback is now colour-coded: critical hits are gold and larger, heals are green, misses are grey, and DoT ticks are orange. This makes it much easier to read the battlefield at a glance for all classes.
Threat / DPS / HPS Meters. A compact widget (and expandable detail panel) now shows live threat, damage per tick, and healing per tick for all party members. Tanks should watch threat; healers should watch HPS to pace their output.
Tab Targeting. Tab now cycles through both enemies AND nearby NPCs. Range has been increased so you can lock onto targets across wider arenas. Useful for picking off distant casters or for quickly selecting quest NPCs in crowded areas.
Swimming. Water areas support surface swimming at 55% movement speed with a gentle sin-wave bob animation. All classes swim at the same speed.
Achievement Titles

40 Titles · How to Earn Every One

Achievement titles are cosmetic rewards shown beside your character’s name. Equip one from the Character Sheet. They are earned across play — not tied to specific items, but many align naturally with gear progression and class milestones. The categories below give the lay of the land; the full roster after it lists every title and exactly how to earn it.

🏅 Level Milestones

Titles for reaching key levels — L5, L20, L40, and the L60 cap.

⚔ Kills

Titles for total enemy kills. High kill counts reward dedicated grinders of every class.

🛡 Gear Completion

Titles for filling all gear slots, hitting ilvl thresholds, or collecting full sets.

💀 Deaths

Funny titles for dying in spectacular or numerous ways.

⚔ Dungeons

"the Deepener" for any dungeon clear; "the Unshackled" for Heroic. Per-dungeon boss titles available.

🔔 Raid

"Hourbreaker", "the Hourbound", "Warden of the True Hour", "the Eternal" — see the Raid page.

😄 Funny Misc

Unusual achievements for odd feats — found by exploring the world and trying unexpected things.

📋 Daily Quests

Titles for completing many daily quests — a reward for consistent long-term play.

🏅 Level Milestones

the FledglingReach level 5.
the SeasonedReach level 20.
the HardenedReach level 40.
of the Last HourReach the level cap — level 60.

⚔ Kills

the SlayerSlay 100 enemies.
the RelentlessSlay 500 enemies.

💰 Gold

the Well-OffAmass 500 gold.
the Coin-HeavyAmass 2,000 gold.
of the Golden AgeAmass 5,000 gold.

🛡 Gear Completion

Every one of your 12 gear slots must be filled at the named rarity or better.

the Well-OutfittedEvery gear slot uncommon-or-better.
the Kitted-OutEvery gear slot rare-or-better.
the GildedEvery gear slot epic-or-better.
the LegendaryEvery gear slot legendary-or-better.
of the Eternal HourEvery gear slot filled with a Mythic item.

🎭 Gear Quirks

the Barefoot TravellerFill every gear slot except boots.
the WindsweptFill every gear slot except the helm.
the NightlessWear 3 or more items that ward against the night at the same time.

💀 Deaths

the ConfusedDie 5 times.
the Very ConfusedDie 25 times.
the Devoted to FallingDie 50 times.

🧭 Exploration & Collection

the Swimming ChampionSpend 2 minutes (cumulative) swimming.
the Well-MountedCollect 3 different mounts.
the Potion-DrunkUse 20 consumables.
the OvercrowdedFill all 30 inventory bag slots at once.

⚔ Dungeons

the DeepenerClear all seven dungeons on Normal.
the UnshackledClear all seven dungeons on Heroic.
the FlawlessClear any dungeon without dying once.

🕯 Clocktower Ascent

the AscenderReach the Bell Chamber atop the Clocktower Ascent jump puzzle.
the Fleet-FootedComplete the Clocktower Ascent in under 3 minutes.

📖 Story & Saga

the KeeperComplete the Main Story questline.
Keeper of the Last HourFinish the Saga and equip its capstone trinket, the Keeper of the Last Hour. The highest honour in the Waking Lands.

🔔 Raid — Spire of the Last Hour

Earned in the level-60 capstone raid. See the Raid page for the full encounter guide.

the First-StruckFell Horonax, the Hour-Hand (Floor 1).
the UnsungSilence the Choir Unbroken (Floor 2).
the QuickenedOut-pace Sister Quell, the Half-Past (Floor 3).
the MercifulSpare Aldous, the Caught Cantor — free him instead of killing him (Floor 4).
HourbreakerBreak Aevum, the Hour Eternal, the final boss (Floor 5).
the HourboundClear the Spire of the Last Hour on Normal.
Warden of the True HourClear the Spire of the Last Hour on Heroic.
the UnfallenClear the Spire without a single wipe.
the EternalRing the First True Hour — the secret Heroic-only ending (free Aldous, then clear on Heroic). The single rarest title in the world.
The Hour Eternal

Into the Belltower

Three moments from the level-60 capstone raid — the tank squaring off on the first floor, a Mage mid-climb, and a Cleric at the bell’s heart on the final floor.