Every calling is built to never leave you idle: the full rotation is online by the mid-teens to low-20s, so by level 30 there is always a button to press — and a couple of capstone choices arrive at 45 and 58. Each class carries the tools its role expects: tanks taunt and soak, everyone gets an interrupt to snap a boss-cast shut, and healers keep the party on its feet.
Holds the foe’s attention and soaks its blows so the rest of the party can work. Knight & Paladin (with Warden as a capable off-tank).
Keeps the party standing — targeted mends, group heals, and a clutch save. Cleric leads; Paladin flexes into off-healing.
Burns the foe down. The reason the fight ever ends. Rogue & Warden (melee), Ranger & Mage (ranged).
TANK. The bulwark — sword and shield. Taunts the foe, soaks the blow, and outlasts the night. Holds the line so others may strike.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | ⚔ Shield Bash | Signature | 4s | A skill-shot: mash to build the blow — your next strike hits for up to 1.9×+ by how hard you wind up. |
| 3 | 📢 Challenging Shout | TAUNT | 12s | TAUNT — roar the foe onto you and cut its damage to you by 50% for 4s. Holds threat off the healer. |
| 4 | 🛡 Iron Guard | Defensive | 9s | Raise iron — the next blow against you is cut by 75%. |
| 5 | 🛡 Shield Throw | Nuke | 3s | Hurl your shield at the target for 130% weapon damage — the ranged pull and your low-cooldown filler. |
| 6 | 🌀 Shield Sweep | AOE | 8s | Sweep your shield through ALL foes around you for 70% weapon damage — and snap their attention to you. |
| 7 | 🩸 Crushing Wound | DoT | 9s | A crushing blow that leaves a wound bleeding for 6s. |
| 8 | ❤ Hold the Line | Buff | 12s | Steel your resolve — heal 18 each tick for 3 tolls. |
| 10 | 🔨 Pommel Strike | INTERRUPT | 12s | INTERRUPT — crack the foe across the jaw to cut a boss-cast short and lock that school for 4s. |
| 12 | ➕ Bulwark Shout | Group Heal | 20s | Heal yourself and nearby allies for 22% and steady them for 2 tolls. |
| 16 | ☄️ Decapitate | Execute | 12s | Execute: behead a foe below 35% health for 320% weapon damage. |
| 45 | 🔥 Vengeance ★ capstone | Party Buff | 24s | Plant the Vengeance banner — you and nearby allies heal and hit +8 for 4 tolls. |
| 58 | 🪨 Unbreakable ★ capstone | Defensive | 45s | Become Unbreakable — incoming damage is cut by 95% on the next blow. The capstone "oh-no" button. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 140 | 275 | 575 | 1025 |
| Weapon Damage | 10–15 | 28–33 | 68–73 | 128–133 |







TANK · off-healer. Gilded faith. Taunts and shields like a Knight, but can lay hands on a falling ally in a pinch — the flexible front line.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 🔆 Crusader Strike | Signature | 4s | A skill-shot: nail the three-beat timing — your blessed strike lands for up to 1.9×+. |
| 3 | ✊ Hand of Reckoning | TAUNT | 12s | TAUNT — a ranged hand of judgment drags the foe onto you and cuts its damage to you by 45% for 4s. |
| 4 | 🛡 Shield of Faith | Defensive | 10s | A shield of faith — the next blow against you is cut by 80%. |
| 5 | ⚖ Judgment | Nuke | 3s | Hurl Judgment at the target for 130% weapon damage from range — your low-cooldown filler. |
| 6 | 🌟 Consecration | AOE | 8s | Hallow the ground — ALL foes around you take 75% weapon damage and turn to you. |
| 7 | 💗 Flash Heal | Heal | 6s | OFF-HEAL — a fast 25% heal on the most-wounded ally (or yourself). Your between-cast top-up. |
| 8 | ✋ Lay on Hands | Heal | 16s | OFF-HEAL — lay hands on the most-wounded ally (or yourself) for 50% of their health. |
| 10 | 🔨 Rebuke | INTERRUPT | 12s | INTERRUPT — rebuke the foe to cut a boss-cast short and lock that school for 4s. |
| 12 | ➕ Devotion Aura | Group Heal | 20s | Raise a Devotion Aura — you and nearby allies heal over 3 tolls. |
| 16 | 🔨 Hammer of Wrath | Execute | 12s | Execute: a winged hammer smites a foe below 35% health for 300% weapon damage. |
| 45 | 😇 Avenging Light ★ capstone | Party Buff | 24s | Call down Avenging Light — you and nearby allies heal 14/tick and hit +6 for 4 tolls. |
| 58 | 🟡 Divine Shield ★ capstone | Defensive | 45s | Divine Shield — bubble up and cut the next blow by 95%. The capstone panic button. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 132 | 267 | 567 | 1017 |
| Weapon Damage | 10–16 | 28–34 | 68–74 | 128–134 |







BRUISER · melee DPS. The even hand — sturdy enough to off-tank, with a banner that rallies the party. Balanced bite for the long hours.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 💥 Power Strike | Signature | 4s | A skill-shot: nail the three-beat timing — your next strike hits for up to 2×+ by how well you do. |
| 3 | 🪓 Sundering Blow | Nuke | 3s | A heavy sundering blow that lands instantly for 150% weapon damage — your low-cooldown filler. |
| 4 | 🛡 Bulwark | Defensive | 9s | Brace yourself — the next blow against you is cut by 60%. |
| 6 | 🌀 Sweeping Blow | AOE | 8s | Strike ALL foes around you for 90% weapon damage. |
| 7 | 🩸 Rend | DoT | 8s | Open a bleeding gash — your foe loses health each second for 8s. |
| 8 | 💨 Second Wind | Self-Heal | 12s | Catch your breath — instantly restore 30% of max health. |
| 10 | 📢 Challenge | TAUNT | 14s | OFF-TANK TAUNT — bark the foe onto you and cut its damage to you by 35% for 3s. Saves a squishy ally. |
| 12 | 🚩 Rally Banner | Party Buff | 18s | Plant a banner — you and nearby allies heal and hit +6 for 3 tolls. |
| 14 | 🔨 Skull Bash | INTERRUPT | 12s | INTERRUPT — headbutt the foe to cut a boss-cast short and lock that school for 4s. |
| 16 | ☄️ Reckoning | Execute | 10s | Execute: against a foe below 35% health, strike for 300% weapon damage. |
| 45 | 🟥 Bloodthirst ★ capstone | Buff | 22s | Bloodthirst — for 4 tolls heal 8/tick and strike +9. The L45 sustain-DPS capstone. |
| 58 | 👹 Avatar ★ capstone | Defensive | 40s | Become an Avatar of war — the next blow against you is cut by 90%. The capstone survival button. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 110 | 245 | 545 | 995 |
| Weapon Damage | 12–18 | 30–36 | 70–76 | 130–136 |







ASSASSIN · melee DPS. The edge — fragile and swift, but each blow bites deep. Bleeds, backstabs, and a clean Kick to cut a cast short.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 🗡 Eviscerate | Signature | 4s | A skill-shot: one tight, precise strike — your next blow hits for up to 2.3×+ by how clean you land it. |
| 3 | 🗡 Shadowstrike | Nuke | 2s | Dart in for a quick backstab — 170% weapon damage, instantly. Your fast builder. |
| 4 | 💨 Evasion | Defensive | 12s | Slip the blow — the next hit against you is cut by 90%. |
| 6 | 🌀 Fan of Blades | AOE | 8s | Whirl your blades through ALL foes around you for full weapon damage. |
| 7 | 🩸 Rupture | DoT | 7s | A vicious bleed — your foe loses health each second for 9s. |
| 8 | ⚡ Adrenaline Rush | Buff | 12s | Surge — for 3 tolls heal a little and strike +7. |
| 10 | 🦶 Kick | INTERRUPT | 10s | INTERRUPT — the classic kick. Cut a boss-cast short and lock that school for 5s. |
| 12 | ➕ Smoke & Salve | Group Heal | 18s | Drop a healing smoke — you and nearby allies recover over 3 tolls. |
| 16 | ☄️ Cull | Execute | 10s | Execute: open the throat of a foe below 40% health for 360% weapon damage. |
| 22 | 🟢 Poisoned Edge | DoT | 14s | Coat your blade in venom — a long, slow poison ticking for 12s. Stacks the bleed pressure. |
| 45 | ❄ Cold Blood ★ capstone | Signature | 30s | Cold Blood — a guaranteed monster crit. Skill-shot your next strike for up to 4×+. The L45 burst capstone. |
| 58 | 🌫 Vanish ★ capstone | Defensive | 40s | Vanish into shadow — the next blow against you is fully negated. The capstone escape. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 80 | 215 | 515 | 965 |
| Weapon Damage | 16–23 | 34–41 | 74–81 | 134–141 |
The Rogue benefits more than any class from positional damage bonuses:







MARKSMAN · ranged DPS. The far hand — aimed shots, serpent venom, and a concussive arrow to silence a caster from across the room.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | 🎯 Aimed Shot | Signature | 4s | A skill-shot: steady your aim and loose dead-centre — your next strike lands for up to 2.2×+. |
| 3 | 🏹 Steady Shot | Nuke | 2s | A reliable Steady Shot from range for 130% weapon damage — your fast filler. |
| 4 | 💨 Deflect | Defensive | 12s | Roll and deflect — the next hit against you is cut by 80%. |
| 6 | 🌀 Multi-Shot | AOE | 8s | Loose a spray of arrows — ALL foes near you take 80% weapon damage. Wide radius. |
| 7 | 🐍 Serpent Sting | DoT | 8s | A venomous arrow — your foe is poisoned, losing health each second for 10s. |
| 8 | ⚡ Rapid Fire | Buff | 14s | Rapid Fire — for 4 tolls heal a little and loose for +8 each shot. |
| 10 | 💢 Concussive Shot | INTERRUPT | 12s | INTERRUPT — a concussive arrow that snaps a boss-cast shut and locks that school for 4s, from across the room. |
| 12 | ➕ Healing Salve | Group Heal | 18s | Scatter a healing salve — you and nearby allies recover over 3 tolls. |
| 16 | ☄️ Kill Shot | Execute | 10s | Execute: a Kill Shot on a foe below 35% health for 340% weapon damage, from range. |
| 22 | 💥 Explosive Shot | Nuke | 9s | An explosive arrow that detonates on the target for 210% weapon damage. Your hardest single hit. |
| 45 | 🌟 Trueshot ★ capstone | Party Buff | 24s | Raise the Trueshot banner — you and nearby allies hit +10 and heal for 4 tolls. The L45 burst-window capstone. |
| 58 | 🪶 Disengage ★ capstone | Defensive | 38s | Disengage — leap clear and fully negate the next blow. The capstone get-out. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 88 | 223 | 523 | 973 |
| Weapon Damage | 15–21 | 33–39 | 73–79 | 133–139 |







CASTER · ranged DPS. The kindled mind — frost and fire from afar, a withering AOE, and a Counterspell that snaps a boss-cast shut. Glass, but devastating.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | ❄ Frostfire Bolt | Signature | 4s | A skill-shot: weave the glyphs — your next strike erupts for up to 2.1×+ frost and fire. |
| 3 | 🔵 Frostbolt | Nuke | 2s | Hurl a Frostbolt for 140% weapon damage — your fast-cycling filler nuke. |
| 4 | 🧊 Ice Barrier | Defensive | 12s | Conjure an Ice Barrier — the next blow against you is cut by 80%. |
| 6 | 🌨 Blizzard | AOE | 8s | Call down a Blizzard — ALL foes in a wide circle take 85% weapon damage. |
| 7 | 🔥 Ignite | DoT | 8s | Set the foe ablaze — it burns, losing health each second for 10s. |
| 8 | 🌀 Evocation | Self-Heal | 14s | Evoke arcane energy — restore 28% of your health. |
| 10 | 🤚 Counterspell | INTERRUPT | 12s | INTERRUPT — Counterspell snaps a boss-cast shut and locks that school for 5s, from across the room. |
| 12 | ➕ Rune of Warding | Group Heal | 18s | Etch a Rune of Warding — you and nearby allies recover over 3 tolls. |
| 16 | ☄️ Pyroblast | Execute | 10s | Execute: a colossal Pyroblast finishes a foe below 35% health for 340% weapon damage. |
| 22 | 🟣 Arcane Blast | Nuke | 9s | Arcane Blast — a heavy bolt of raw arcane for 220% weapon damage. Your hardest single hit. |
| 45 | 🔆 Combustion ★ capstone | Party Buff | 26s | Combustion — for 4 tolls you and nearby allies hit +12. The L45 burn-window capstone. |
| 58 | ✨ Blink ★ capstone | Defensive | 35s | Blink — flicker out of harm and fully negate the next blow. The capstone escape. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 74 | 209 | 509 | 959 |
| Weapon Damage | 17–25 | 35–43 | 75–83 | 135–143 |







HEALER. The kept flame — mends the party with single heals, renews, and a circle of light, while Smite keeps you on the offensive between casts.
| Lv | Ability | Type | CD | Effect |
|---|---|---|---|---|
| 1 | ✦ Smite | Signature | 3s | A skill-shot: channel holy light — your next strike smites for up to 1.8×+. Keeps you offensive between heals. |
| 1 | 💚 Greater Heal | Heal | 6s | YOUR BREAD-AND-BUTTER — a big 50% heal on the most-wounded ally (or yourself). |
| 3 | 💗 Renew | Heal | 4s | Renew — a quick 18% heal on the most-wounded ally. Your low-cooldown weave. |
| 4 | 🛡 Sanctuary | Defensive | 12s | Step into Sanctuary — the next blow against you is cut by 75%. |
| 5 | 🔮 Mind Blast | Nuke | 3s | Mind Blast for 140% weapon damage — your ranged damage filler between heals. |
| 6 | 🌟 Holy Nova | AOE | 8s | Burst with Holy Nova — ALL foes around you take 60% weapon damage AND nearby allies are healed. |
| 7 | 🔥 Holy Fire | DoT | 9s | Holy Fire — the foe smoulders, losing health each second for 10s. |
| 8 | ➕ Circle of Light | Group Heal | 16s | GROUP HEAL — a Circle of Light heals you and ALL nearby allies for 30% and over 3 tolls. |
| 10 | 🤫 Silence | INTERRUPT | 12s | INTERRUPT — Silence snaps a boss-cast shut and locks that school for 5s. The healer's kick. |
| 16 | ☄️ Lay to Rest | Execute | 12s | Execute: lay a foe below 35% health to rest for 300% weapon damage. |
| 45 | 🎶 Divine Hymn ★ capstone | Party Buff | 30s | Sing a Divine Hymn — a powerful raid-wide heal-over-time, 22/tick for 5 tolls. The L45 emergency cooldown. |
| 58 | 👼 Guardian Spirit ★ capstone | Heal | 50s | Guardian Spirit — a near-full 90% heal that snatches an ally from death's door. The capstone save. |
Every level adds +15 max health and +2 weapon damage on top of the class base (gear stacks further). The full rotation is online by ~L16–22 — near-zero downtime by 30 — with capstone choices at L45 and L58.
| Level | L1 | L10 | L30 | L60 |
|---|---|---|---|---|
| Max Health | 92 | 227 | 527 | 977 |
| Weapon Damage | 11–16 | 29–34 | 69–74 | 129–134 |







Achievement titles are cosmetic rewards shown beside your character’s name. Equip one from the Character Sheet. They are earned across play — not tied to specific items, but many align naturally with gear progression and class milestones. The categories below give the lay of the land; the full roster after it lists every title and exactly how to earn it.
Titles for reaching key levels — L5, L20, L40, and the L60 cap.
Titles for total enemy kills. High kill counts reward dedicated grinders of every class.
Titles for filling all gear slots, hitting ilvl thresholds, or collecting full sets.
Funny titles for dying in spectacular or numerous ways.
"the Deepener" for any dungeon clear; "the Unshackled" for Heroic. Per-dungeon boss titles available.
"Hourbreaker", "the Hourbound", "Warden of the True Hour", "the Eternal" — see the Raid page.
Unusual achievements for odd feats — found by exploring the world and trying unexpected things.
Titles for completing many daily quests — a reward for consistent long-term play.
Every one of your 12 gear slots must be filled at the named rarity or better.
Earned in the level-60 capstone raid. See the Raid page for the full encounter guide.
Three moments from the level-60 capstone raid — the tank squaring off on the first floor, a Mage mid-climb, and a Cleric at the bell’s heart on the final floor.


